Lesson Plan for Primary 3 - Information Communication Technology - Input Devices I

**Lesson Plan: Information Communication Technology (ICT) for Primary 3** **Topic: Input Devices** --- **Objectives:** - Students will be able to identify and name various input devices. - Students will understand the basic functions of input devices. - Students will be able to categorize devices as input devices. **Materials:** - Pictures or physical examples of input devices (keyboard, mouse, microphone, scanner, touch screen, joystick) - Interactive whiteboard or projector - Computers/tablets for students - Worksheets for labeling input devices - Colored pencils or markers **Duration:** - 60 minutes --- **Lesson Outline:** ### Introduction (10 minutes) 1. **Greeting and Warm-up:** - Welcome the students. - Ask a few warm-up questions related to technology (e.g., “Who has used a computer before?”) 2. **Introduction to Input Devices:** - Explain that today we will learn about input devices. - Show a short video or slideshow introducing input devices. ### Instruction (15 minutes) 3. **Vocabulary Introduction:** - Write "Input Devices" on the board. - Define input devices as tools we use to send information to the computer. - Show pictures/examples of a keyboard, mouse, microphone, scanner, touch screen, and joystick. - Briefly explain the function of each device. 4. **Interactive Activity:** - Use an interactive whiteboard or projector to display pictures of different input devices. - Ask students to raise their hands and identify the devices shown. - Allow students to come up and point out or name the devices. ### Guided Practice (15 minutes) 5. **Worksheet Activity:** - Hand out worksheets with pictures of various devices. - Students will label the input devices with words from a word bank. - Walk around the classroom to assist students as needed. 6. **Discussion:** - Go through the worksheet answers with the class. - Discuss why each device is considered an input device. ### Independent Practice (10 minutes) 7. **Matching Game:** - On computers/tablets, students will play a matching game where they pair images of input devices with their names and functions. - Alternatively, a paper-based matching game can be used. ### Conclusion (10 minutes) 8. **Recap and Q&A:** - Recap the key points of the lesson. - Ask students to share one thing they learned about input devices. - Answer any questions the students might have. 9. **Exit Ticket:** - Hand out small slips of paper. - Ask students to write down one input device and its function as their exit ticket. ### Homework (Optional): - Draw and label three different input devices at home. - Share what they drew in the next class. --- **Assessment:** - Observe participation during discussions and activities. - Review worksheets and matching game results. - Evaluate exit tickets for understanding. **Differentiation:** - Provide extra support for students who need help with reading or writing. - Offer advanced learners an opportunity to explore additional input devices or create a short presentation.